playcanvas
Version:
Open-source WebGL/WebGPU 3D engine for the web
28 lines (22 loc) • 747 B
JavaScript
var sheenGloss_default = (
/* wgsl */
`
uniform material_sheenGloss: f32;
fn getSheenGlossiness() {
var sheenGlossiness = uniform.material_sheenGloss;
sheenGlossiness = sheenGlossiness * textureSampleBias({STD_SHEENGLOSS_TEXTURE_NAME}, {STD_SHEENGLOSS_TEXTURE_NAME}Sampler, {STD_SHEENGLOSS_TEXTURE_UV}, uniform.textureBias).{STD_SHEENGLOSS_TEXTURE_CHANNEL};
sheenGlossiness = sheenGlossiness * saturate(vVertexColor.{STD_SHEENGLOSS_VERTEX_CHANNEL});
sheenGlossiness = 1.0 - sheenGlossiness;
sGlossiness = sheenGlossiness + 0.0000001;
}
`
);
export {
sheenGloss_default as default
};