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Open-source WebGL/WebGPU 3D engine for the web

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var sheenGloss_default = ( /* glsl */ ` uniform float material_sheenGloss; void getSheenGlossiness() { float sheenGlossiness = material_sheenGloss; #ifdef STD_SHEENGLOSS_TEXTURE sheenGlossiness *= texture2DBias({STD_SHEENGLOSS_TEXTURE_NAME}, {STD_SHEENGLOSS_TEXTURE_UV}, textureBias).{STD_SHEENGLOSS_TEXTURE_CHANNEL}; #endif #ifdef STD_SHEENGLOSS_VERTEX sheenGlossiness *= saturate(vVertexColor.{STD_SHEENGLOSS_VERTEX_CHANNEL}); #endif #ifdef STD_SHEENGLOSS_INVERT sheenGlossiness = 1.0 - sheenGlossiness; #endif sGlossiness = sheenGlossiness + 0.0000001; } ` ); export { sheenGloss_default as default };