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playcanvas

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Open-source WebGL/WebGPU 3D engine for the web

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var reproject_default = ( /* glsl */ ` attribute vec2 vertex_position; uniform vec4 uvMod; varying vec2 vUv0; void main(void) { gl_Position = vec4(vertex_position, 0.5, 1.0); vUv0 = getImageEffectUV((vertex_position.xy * 0.5 + 0.5) * uvMod.xy + uvMod.zw); } ` ); export { reproject_default as default };