playcanvas
Version:
Open-source WebGL/WebGPU 3D engine for the web
20 lines (19 loc) • 878 B
JavaScript
var __defProp = Object.defineProperty;
var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
var __publicField = (obj, key, value) => __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
import { LitShaderOptions } from "../shader-lib/programs/lit-shader-options.js";
class LitMaterialOptions {
constructor() {
// array of booleans indicating which UV channels are used by the material
__publicField(this, "usedUvs");
// custom GLSL shader chunk to be added to the shader
__publicField(this, "shaderChunkGLSL");
// custom WGSL shader chunk to be added to the shader
__publicField(this, "shaderChunkWGSL");
// lit options
__publicField(this, "litOptions", new LitShaderOptions());
}
}
export {
LitMaterialOptions
};