playcanvas
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Open-source WebGL/WebGPU 3D engine for the web
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JavaScript
import { Vec2 } from "../../core/math/vec2.js";
import { calculateTangents } from "./geometry-utils.js";
import { Geometry } from "./geometry.js";
class PlaneGeometry extends Geometry {
/**
* Create a new PlaneGeometry instance.
*
* By default, the constructor creates a plane centered on the object space origin with a width
* and length of 1 and 5 segments in either axis (50 triangles). The normal vector of the plane is
* aligned along the positive Y axis. The plane is created with UVs in the range of 0 to 1.
*
* @param {object} [opts] - Options object.
* @param {Vec2} [opts.halfExtents] - The half dimensions of the plane in the X and Z axes.
* Defaults to [0.5, 0.5].
* @param {number} [opts.widthSegments] - The number of divisions along the X axis of the plane.
* Defaults to 5.
* @param {number} [opts.lengthSegments] - The number of divisions along the Z axis of the plane.
* Defaults to 5.
* @param {boolean} [opts.calculateTangents] - Generate tangent information. Defaults to false.
* @example
* const geometry = new pc.PlaneGeometry({
* halfExtents: new pc.Vec2(1, 1),
* widthSegments: 10,
* lengthSegments: 10
* });
*/
constructor(opts = {}) {
super();
const he = opts.halfExtents ?? new Vec2(0.5, 0.5);
const ws = opts.widthSegments ?? 5;
const ls = opts.lengthSegments ?? 5;
const positions = [];
const normals = [];
const uvs = [];
const indices = [];
let vcounter = 0;
for (let i = 0; i <= ws; i++) {
for (let j = 0; j <= ls; j++) {
const x = -he.x + 2 * he.x * i / ws;
const y = 0;
const z = -(-he.y + 2 * he.y * j / ls);
const u = i / ws;
const v = j / ls;
positions.push(x, y, z);
normals.push(0, 1, 0);
uvs.push(u, 1 - v);
if (i < ws && j < ls) {
indices.push(vcounter + ls + 1, vcounter + 1, vcounter);
indices.push(vcounter + ls + 1, vcounter + ls + 2, vcounter + 1);
}
vcounter++;
}
}
this.positions = positions;
this.normals = normals;
this.uvs = uvs;
this.uvs1 = uvs;
this.indices = indices;
if (opts.calculateTangents) {
this.tangents = calculateTangents(positions, normals, uvs, indices);
}
}
}
export {
PlaneGeometry
};