playcanvas
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Open-source WebGL/WebGPU 3D engine for the web
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JavaScript
import { SphereGeometry } from "./sphere-geometry.js";
class DomeGeometry extends SphereGeometry {
/**
* Create a new DomeGeometry instance.
*
* By default, the constructor creates a dome with a radius of 0.5, 16 latitude bands and 16
* longitude bands. The dome is created with UVs in the range of 0 to 1.
*
* @param {object} [opts] - Options object.
* @param {number} [opts.latitudeBands] - The number of divisions along the latitudinal axis of
* the sphere. Defaults to 16.
* @param {number} [opts.longitudeBands] - The number of divisions along the longitudinal axis of
* the sphere. Defaults to 16.
* @example
* const geometry = new pc.DomeGeometry({
* latitudeBands: 32,
* longitudeBands: 32
* });
*/
constructor(opts = {}) {
const radius = 0.5;
const latitudeBands = opts.latitudeBands ?? 16;
const longitudeBands = opts.longitudeBands ?? 16;
super({
radius,
latitudeBands,
longitudeBands
});
const bottomLimit = 0.1;
const curvatureRadius = 0.95;
const curvatureRadiusSq = curvatureRadius * curvatureRadius;
const positions = this.positions;
for (let i = 0; i < positions.length; i += 3) {
const x = positions[i] / radius;
let y = positions[i + 1] / radius;
const z = positions[i + 2] / radius;
if (y < 0) {
y *= 0.3;
if (x * x + z * z < curvatureRadiusSq) {
y = -bottomLimit;
}
}
y += bottomLimit;
y *= radius;
positions[i + 1] = y;
}
}
}
export {
DomeGeometry
};