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playcanvas

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Open-source WebGL/WebGPU 3D engine for the web

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var __defProp = Object.defineProperty; var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value; var __publicField = (obj, key, value) => __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value); class RenderAction { constructor() { // {CameraComponent|null} __publicField(this, "camera", null); this.layer = null; this.transparent = false; this.renderTarget = null; this.lightClusters = null; this.clearColor = false; this.clearDepth = false; this.clearStencil = false; this.triggerPostprocess = false; this.firstCameraUse = false; this.lastCameraUse = false; this.viewBindGroups = []; this.useCameraPasses = false; } // releases GPU resources destroy() { this.viewBindGroups.forEach((bg) => { bg.defaultUniformBuffer.destroy(); bg.destroy(); }); this.viewBindGroups.length = 0; } setupClears(camera, layer) { this.clearColor = camera?.clearColorBuffer || layer.clearColorBuffer; this.clearDepth = camera?.clearDepthBuffer || layer.clearDepthBuffer; this.clearStencil = camera?.clearStencilBuffer || layer.clearStencilBuffer; } } export { RenderAction };