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playcanvas

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Open-source WebGL/WebGPU 3D engine for the web

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var __defProp = Object.defineProperty; var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value; var __publicField = (obj, key, value) => __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value); import { Debug } from "../../core/debug.js"; import { TRACEID_VRAM_SB } from "../../core/constants.js"; import { BUFFERUSAGE_STORAGE } from "./constants.js"; let id = 0; class StorageBuffer { /** * Create a new StorageBuffer instance. * * @param {GraphicsDevice} graphicsDevice - The graphics device used to manage this storage buffer. * @param {number} byteSize - The size of the storage buffer in bytes. * @param {number} [bufferUsage] - The usage type of the storage buffer. Can be a combination * of {@link BUFFERUSAGE_READ}, {@link BUFFERUSAGE_WRITE}, {@link BUFFERUSAGE_COPY_SRC} and * {@link BUFFERUSAGE_COPY_DST} flags. This parameter can be omitted if no special usage is * required. * @param {boolean} [addStorageUsage] - If true, automatically adds BUFFERUSAGE_STORAGE flag. * Set to false for staging buffers that use BUFFERUSAGE_WRITE. Defaults to true. */ constructor(graphicsDevice, byteSize, bufferUsage = 0, addStorageUsage = true) { __publicField(this, "id", id++); this.device = graphicsDevice; this.byteSize = byteSize; this.bufferUsage = bufferUsage; const usage = addStorageUsage ? BUFFERUSAGE_STORAGE | bufferUsage : bufferUsage; this.impl = graphicsDevice.createBufferImpl(usage); this.impl.allocate(graphicsDevice, byteSize); graphicsDevice.buffers.add(this); this.adjustVramSizeTracking(graphicsDevice._vram, this.byteSize); } /** * Frees resources associated with this storage buffer. */ destroy() { const device = this.device; device.buffers.delete(this); this.impl.destroy(device); this.adjustVramSizeTracking(device._vram, -this.byteSize); } /** * Called when the rendering context was lost. It releases the GPU buffer handle. * * @ignore */ loseContext() { this.impl.loseContext(); } /** * Called when the rendering context is restored. Recreates an empty GPU buffer of the same * size; contents are not restored from CPU memory. * * @ignore */ restoreContext() { this.impl.allocate(this.device, this.byteSize); } adjustVramSizeTracking(vram, size) { Debug.trace(TRACEID_VRAM_SB, `${this.id} size: ${size} vram.sb: ${vram.sb} => ${vram.sb + size}`); vram.sb += size; } /** * Read the contents of a storage buffer. * * @param {number} [offset] - The byte offset of data to read. Defaults to 0. * @param {number} [size] - The byte size of data to read. Defaults to the full size of the * buffer minus the offset. * @param {ArrayBufferView|null} [data] - Typed array to populate with the data read from the * storage buffer. When typed array is supplied, enough space needs to be reserved, otherwise * only partial data is copied. If not specified, the data is returned in an Uint8Array. * Defaults to null. * @param {boolean} [immediate] - If true, the read operation will be executed as soon as * possible. This has a performance impact, so it should be used only when necessary. Defaults * to false. * @returns {Promise<ArrayBufferView>} A promise that resolves with the data read from the * storage buffer. * @ignore */ read(offset = 0, size = this.byteSize, data = null, immediate = false) { return this.impl.read(this.device, offset, size, data, immediate); } /** * Issues a write operation of the provided data into a storage buffer. * * @param {number} bufferOffset - The offset in bytes to start writing to the storage buffer. * @param {ArrayBufferView} data - The data to write to the storage buffer. * @param {number} dataOffset - Offset in data to begin writing from. Given in elements if data * is a TypedArray and bytes otherwise. * @param {number} size - Size of content to write from data to buffer. Given in elements if * data is a TypedArray and bytes otherwise. */ write(bufferOffset = 0, data, dataOffset = 0, size) { this.impl.write(this.device, bufferOffset, data, dataOffset, size); } /** * Clear the content of a storage buffer to 0. * * @param {number} [offset] - The byte offset of data to clear. Defaults to 0. * @param {number} [size] - The byte size of data to clear. Defaults to the full size of the * buffer minus the offset. */ clear(offset = 0, size = this.byteSize) { this.impl.clear(this.device, offset, size); } /** * Copy data from another storage buffer into this storage buffer. * * @param {StorageBuffer} srcBuffer - The source storage buffer to copy from. * @param {number} [srcOffset] - The byte offset in the source buffer. Defaults to 0. * @param {number} [dstOffset] - The byte offset in this buffer. Defaults to 0. * @param {number} [size] - The byte size of data to copy. Defaults to the full size of the * source buffer minus the source offset. */ copy(srcBuffer, srcOffset = 0, dstOffset = 0, size = srcBuffer.byteSize - srcOffset) { Debug.assert(srcOffset + size <= srcBuffer.byteSize, "Source copy range exceeds buffer size"); Debug.assert(dstOffset + size <= this.byteSize, "Destination copy range exceeds buffer size"); const commandEncoder = this.device.getCommandEncoder(); commandEncoder.copyBufferToBuffer(srcBuffer.impl.buffer, srcOffset, this.impl.buffer, dstOffset, size); } } export { StorageBuffer };