playcanvas
Version:
Open-source WebGL/WebGPU 3D engine for the web
33 lines (32 loc) • 1.22 kB
JavaScript
class TextureParser {
/**
* Load the texture from the remote URL. When loaded (or failed), use the callback to return an
* the raw resource data (or error).
*
* @param {object} url - The URL of the resource to load.
* @param {string} url.load - The URL to use for loading the resource.
* @param {string} url.original - The original URL useful for identifying the resource type.
* @param {ResourceHandlerCallback} callback - The callback used when the resource is loaded or
* an error occurs.
* @param {Asset} [asset] - Optional asset that is passed by ResourceLoader.
*/
load(url, callback, asset) {
throw new Error("not implemented");
}
/* eslint-disable jsdoc/require-returns-check */
/**
* Convert raw resource data into a {@link Texture}.
*
* @param {string} url - The URL of the resource to open.
* @param {*} data - The raw resource data passed by callback from {@link ResourceHandler#load}.
* @param {GraphicsDevice} device - The graphics device.
* @returns {Texture} The parsed resource data.
*/
open(url, data, device) {
throw new Error("not implemented");
}
/* eslint-enable jsdoc/require-returns-check */
}
export {
TextureParser
};