playcanvas
Version:
Open-source WebGL/WebGPU 3D engine for the web
49 lines (48 loc) • 1.4 kB
JavaScript
var __defProp = Object.defineProperty;
var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
var __publicField = (obj, key, value) => __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
import { http } from "../../platform/net/http.js";
import { ResourceHandler } from "./handler.js";
class HtmlHandler extends ResourceHandler {
constructor(app) {
super(app, "html");
/**
* TextDecoder for decoding binary data.
*
* @type {TextDecoder|null}
* @private
*/
__publicField(this, "decoder", null);
}
load(url, callback) {
if (typeof url === "string") {
url = {
load: url,
original: url
};
}
http.get(url.load, {
retry: this.maxRetries > 0,
maxRetries: this.maxRetries
}, (err, response) => {
if (!err) {
callback(null, response);
} else {
callback(`Error loading html resource: ${url.original} [${err}]`);
}
});
}
/**
* Parses raw DataView and returns string.
*
* @param {DataView} data - The raw data as a DataView
* @returns {string} The parsed resource data.
*/
openBinary(data) {
this.decoder ?? (this.decoder = new TextDecoder("utf-8"));
return this.decoder.decode(data);
}
}
export {
HtmlHandler
};