playcanvas
Version:
Open-source WebGL/WebGPU 3D engine for the web
222 lines (221 loc) • 5.92 kB
JavaScript
var __defProp = Object.defineProperty;
var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
var __publicField = (obj, key, value) => __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
import { Quat } from "../../../core/math/quat.js";
import { Vec3 } from "../../../core/math/vec3.js";
import { Entity } from "../../../framework/entity.js";
import { ConeGeometry } from "../../../scene/geometry/cone-geometry.js";
import { CylinderGeometry } from "../../../scene/geometry/cylinder-geometry.js";
import { Mesh } from "../../../scene/mesh.js";
import { TriData } from "../tri-data.js";
import { Shape } from "./shape.js";
const tmpV1 = new Vec3();
const tmpV2 = new Vec3();
const tmpQ1 = new Quat();
class ArrowShape extends Shape {
/**
* Create a new ArrowShape.
*
* @param {GraphicsDevice} device - The graphics device.
* @param {ShapeArgs & ArrowShapeArgs} args - The shape options.
*/
constructor(device, args = {}) {
super(device, "arrow", args);
/**
* The internal gap between the arrow base and the center.
*
* @private
*/
__publicField(this, "_gap", 0);
/**
* The internal line thickness of the arrow.
*
* @private
*/
__publicField(this, "_lineThickness", 0.02);
/**
* The internal line length of the arrow.
*
* @private
*/
__publicField(this, "_lineLength", 0.5);
/**
* The internal arrow thickness of the arrow.
*
* @private
*/
__publicField(this, "_arrowThickness", 0.12);
/**
* The internal arrow length of the arrow.
*
* @private
*/
__publicField(this, "_arrowLength", 0.18);
/**
* The internal tolerance of the arrow.
*
* @private
*/
__publicField(this, "_tolerance", 0.1);
/**
* The internal head entity of the arrow.
*
* @type {Entity}
* @private
*/
__publicField(this, "_head");
/**
* The internal line entity of the arrow.
*
* @type {Entity}
* @private
*/
__publicField(this, "_line");
this._gap = args.gap ?? this._gap;
this._lineThickness = args.lineThickness ?? this._lineThickness;
this._lineLength = args.lineLength ?? this._lineLength;
this._arrowThickness = args.arrowThickness ?? this._arrowThickness;
this._arrowLength = args.arrowLength ?? this._arrowLength;
this._tolerance = args.tolerance ?? this._tolerance;
this.triData = [
new TriData(new ConeGeometry()),
new TriData(new CylinderGeometry(), 1)
];
this._head = new Entity(`head:${this.axis}`);
this.entity.addChild(this._head);
this._createRenderComponent(this._head, [
Mesh.fromGeometry(this.device, new ConeGeometry())
]);
this._line = new Entity(`line:${this.axis}`);
this.entity.addChild(this._line);
this._createRenderComponent(this._line, [
Mesh.fromGeometry(this.device, new CylinderGeometry())
]);
this._update();
}
/**
* Set the gap between the arrow base and the center.
*
* @type {number}
*/
set gap(value) {
this._gap = value ?? this._gap;
this._update();
}
/**
* Get the gap between the arrow base and the center.
*
* @type {number}
*/
get gap() {
return this._gap;
}
/**
* Set the line thickness of the arrow.
*
* @type {number}
*/
set lineThickness(value) {
this._lineThickness = value ?? this._lineThickness;
this._update();
}
/**
* Get the line thickness of the arrow.
*
* @type {number}
*/
get lineThickness() {
return this._lineThickness;
}
/**
* Set the line length of the arrow.
*
* @type {number}
*/
set lineLength(value) {
this._lineLength = value ?? this._lineLength;
this._update();
}
/**
* Get the line length of the arrow.
*
* @type {number}
*/
get lineLength() {
return this._lineLength;
}
/**
* Set the arrow thickness of the arrow.
*
* @type {number}
*/
set arrowThickness(value) {
this._arrowThickness = value ?? this._arrowThickness;
this._update();
}
/**
* Get the arrow thickness of the arrow.
*
* @type {number}
*/
get arrowThickness() {
return this._arrowThickness;
}
/**
* Set the arrow length of the arrow.
*
* @type {number}
*/
set arrowLength(value) {
this._arrowLength = value ?? this._arrowLength;
this._update();
}
/**
* Get the arrow length of the arrow.
*
* @type {number}
*/
get arrowLength() {
return this._arrowLength;
}
/**
* Set the tolerance of the arrow.
*
* @type {number}
*/
set tolerance(value) {
this._tolerance = value;
this._update();
}
/**
* Get the tolerance of the arrow.
*
* @type {number}
*/
get tolerance() {
return this._tolerance;
}
/**
* Update the shape's transform.
*
* @protected
* @override
*/
_update() {
tmpV1.set(0, this._gap + this._arrowLength * 0.5 + this._lineLength, 0);
tmpQ1.set(0, 0, 0, 1);
tmpV2.set(this._arrowThickness, this._arrowLength, this._arrowThickness);
this.triData[0].setTransform(tmpV1, tmpQ1, tmpV2);
tmpV1.set(0, this._gap + this._lineLength * 0.5, 0);
tmpQ1.set(0, 0, 0, 1);
tmpV2.set(this._lineThickness + this._tolerance, this._lineLength, this._lineThickness + this._tolerance);
this.triData[1].setTransform(tmpV1, tmpQ1, tmpV2);
this._head.setLocalPosition(0, this._gap + this._arrowLength * 0.5 + this._lineLength, 0);
this._head.setLocalScale(this._arrowThickness, this._arrowLength, this._arrowThickness);
this._line.setLocalPosition(0, this._gap + this._lineLength * 0.5, 0);
this._line.setLocalScale(this._lineThickness, this._lineLength, this._lineThickness);
}
}
export {
ArrowShape
};