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playcanvas

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Open-source WebGL/WebGPU 3D engine for the web

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var __defProp = Object.defineProperty; var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value; var __publicField = (obj, key, value) => __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value); import { Quat } from "../../../core/math/quat.js"; import { Vec3 } from "../../../core/math/vec3.js"; import { Entity } from "../../../framework/entity.js"; import { ConeGeometry } from "../../../scene/geometry/cone-geometry.js"; import { CylinderGeometry } from "../../../scene/geometry/cylinder-geometry.js"; import { Mesh } from "../../../scene/mesh.js"; import { TriData } from "../tri-data.js"; import { Shape } from "./shape.js"; const tmpV1 = new Vec3(); const tmpV2 = new Vec3(); const tmpQ1 = new Quat(); class ArrowShape extends Shape { /** * Create a new ArrowShape. * * @param {GraphicsDevice} device - The graphics device. * @param {ShapeArgs & ArrowShapeArgs} args - The shape options. */ constructor(device, args = {}) { super(device, "arrow", args); /** * The internal gap between the arrow base and the center. * * @private */ __publicField(this, "_gap", 0); /** * The internal line thickness of the arrow. * * @private */ __publicField(this, "_lineThickness", 0.02); /** * The internal line length of the arrow. * * @private */ __publicField(this, "_lineLength", 0.5); /** * The internal arrow thickness of the arrow. * * @private */ __publicField(this, "_arrowThickness", 0.12); /** * The internal arrow length of the arrow. * * @private */ __publicField(this, "_arrowLength", 0.18); /** * The internal tolerance of the arrow. * * @private */ __publicField(this, "_tolerance", 0.1); /** * The internal head entity of the arrow. * * @type {Entity} * @private */ __publicField(this, "_head"); /** * The internal line entity of the arrow. * * @type {Entity} * @private */ __publicField(this, "_line"); this._gap = args.gap ?? this._gap; this._lineThickness = args.lineThickness ?? this._lineThickness; this._lineLength = args.lineLength ?? this._lineLength; this._arrowThickness = args.arrowThickness ?? this._arrowThickness; this._arrowLength = args.arrowLength ?? this._arrowLength; this._tolerance = args.tolerance ?? this._tolerance; this.triData = [ new TriData(new ConeGeometry()), new TriData(new CylinderGeometry(), 1) ]; this._head = new Entity(`head:${this.axis}`); this.entity.addChild(this._head); this._createRenderComponent(this._head, [ Mesh.fromGeometry(this.device, new ConeGeometry()) ]); this._line = new Entity(`line:${this.axis}`); this.entity.addChild(this._line); this._createRenderComponent(this._line, [ Mesh.fromGeometry(this.device, new CylinderGeometry()) ]); this._update(); } /** * Set the gap between the arrow base and the center. * * @type {number} */ set gap(value) { this._gap = value ?? this._gap; this._update(); } /** * Get the gap between the arrow base and the center. * * @type {number} */ get gap() { return this._gap; } /** * Set the line thickness of the arrow. * * @type {number} */ set lineThickness(value) { this._lineThickness = value ?? this._lineThickness; this._update(); } /** * Get the line thickness of the arrow. * * @type {number} */ get lineThickness() { return this._lineThickness; } /** * Set the line length of the arrow. * * @type {number} */ set lineLength(value) { this._lineLength = value ?? this._lineLength; this._update(); } /** * Get the line length of the arrow. * * @type {number} */ get lineLength() { return this._lineLength; } /** * Set the arrow thickness of the arrow. * * @type {number} */ set arrowThickness(value) { this._arrowThickness = value ?? this._arrowThickness; this._update(); } /** * Get the arrow thickness of the arrow. * * @type {number} */ get arrowThickness() { return this._arrowThickness; } /** * Set the arrow length of the arrow. * * @type {number} */ set arrowLength(value) { this._arrowLength = value ?? this._arrowLength; this._update(); } /** * Get the arrow length of the arrow. * * @type {number} */ get arrowLength() { return this._arrowLength; } /** * Set the tolerance of the arrow. * * @type {number} */ set tolerance(value) { this._tolerance = value; this._update(); } /** * Get the tolerance of the arrow. * * @type {number} */ get tolerance() { return this._tolerance; } /** * Update the shape's transform. * * @protected * @override */ _update() { tmpV1.set(0, this._gap + this._arrowLength * 0.5 + this._lineLength, 0); tmpQ1.set(0, 0, 0, 1); tmpV2.set(this._arrowThickness, this._arrowLength, this._arrowThickness); this.triData[0].setTransform(tmpV1, tmpQ1, tmpV2); tmpV1.set(0, this._gap + this._lineLength * 0.5, 0); tmpQ1.set(0, 0, 0, 1); tmpV2.set(this._lineThickness + this._tolerance, this._lineLength, this._lineThickness + this._tolerance); this.triData[1].setTransform(tmpV1, tmpQ1, tmpV2); this._head.setLocalPosition(0, this._gap + this._arrowLength * 0.5 + this._lineLength, 0); this._head.setLocalScale(this._arrowThickness, this._arrowLength, this._arrowThickness); this._line.setLocalPosition(0, this._gap + this._lineLength * 0.5, 0); this._line.setLocalScale(this._lineThickness, this._lineLength, this._lineThickness); } } export { ArrowShape };