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playcanvas

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Open-source WebGL/WebGPU 3D engine for the web

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var __defProp = Object.defineProperty; var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value; var __publicField = (obj, key, value) => __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value); const _Tracing = class _Tracing { /** * Enable or disable a trace channel. * * @param {string} channel - Name of the trace channel. Can be: * * - {@link TRACEID_RENDER_FRAME} * - {@link TRACEID_RENDER_FRAME_TIME} * - {@link TRACEID_RENDER_PASS} * - {@link TRACEID_RENDER_PASS_DETAIL} * - {@link TRACEID_RENDER_ACTION} * - {@link TRACEID_RENDER_TARGET_ALLOC} * - {@link TRACEID_TEXTURE_ALLOC} * - {@link TRACEID_SHADER_ALLOC} * - {@link TRACEID_SHADER_COMPILE} * - {@link TRACEID_VRAM_TEXTURE} * - {@link TRACEID_VRAM_VB} * - {@link TRACEID_VRAM_IB} * - {@link TRACEID_RENDERPIPELINE_ALLOC} * - {@link TRACEID_COMPUTEPIPELINE_ALLOC} * - {@link TRACEID_PIPELINELAYOUT_ALLOC} * - {@link TRACEID_TEXTURES} * - {@link TRACEID_BUFFERS} * - {@link TRACEID_ASSETS} * - {@link TRACEID_GPU_TIMINGS} * * @param {boolean} enabled - New enabled state for the channel. */ static set(channel, enabled = true) { if (enabled) { _Tracing._traceChannels.add(channel); } else { _Tracing._traceChannels.delete(channel); } } /** * Test if the trace channel is enabled. * * @param {string} channel - Name of the trace channel. * @returns {boolean} - True if the trace channel is enabled. */ static get(channel) { return _Tracing._traceChannels.has(channel); } }; /** * Set storing the names of enabled trace channels. * * @type {Set<string>} * @private */ __publicField(_Tracing, "_traceChannels", /* @__PURE__ */ new Set()); /** * Enable call stack logging for trace calls. Defaults to false. * * @type {boolean} */ __publicField(_Tracing, "stack", false); let Tracing = _Tracing; export { Tracing };