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playcanvas

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Open-source WebGL/WebGPU 3D engine for the web

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var __defProp = Object.defineProperty; var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value; var __publicField = (obj, key, value) => __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value); class StringIds { constructor() { /** @type {Map<string, number>} */ __publicField(this, "map", /* @__PURE__ */ new Map()); /** @type {number} */ __publicField(this, "id", 0); } /** * Get the id for the given name. If the name has not been seen before, it will be assigned a new * id. * * @param {string} name - The name to get the id for. * @returns {number} The id for the given name. */ get(name) { let value = this.map.get(name); if (value === void 0) { value = this.id++; this.map.set(name, value); } return value; } } export { StringIds };