playcanvas
Version:
Open-source WebGL/WebGPU 3D engine for the web
21 lines (20 loc) • 581 B
JavaScript
var __defProp = Object.defineProperty;
var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
var __publicField = (obj, key, value) => __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
class NumericIds {
constructor() {
/** @type {number} */
__publicField(this, "_counter", 0);
}
/**
* Get the next unique ID.
*
* @returns {number} A unique sequential ID.
*/
get() {
return this._counter++;
}
}
export {
NumericIds
};