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playcanvas

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Open-source WebGL/WebGPU 3D engine for the web

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const version = "2.19.1"; const revision = "9069deb"; function extend(target, ex) { for (const prop in ex) { const copy = ex[prop]; if (Array.isArray(copy)) { target[prop] = extend([], copy); } else if (copy && typeof copy === "object") { target[prop] = extend({}, copy); } else { target[prop] = copy; } } return target; } export { extend, revision, version };