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playcanvas

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Open-source WebGL/WebGPU 3D engine for the web

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var composeFringingPS = ` #ifdef FRINGING uniform float fringingIntensity; vec3 applyFringing(vec3 color, vec2 uv) { vec2 centerDistance = uv - 0.5; vec2 offset = fringingIntensity * centerDistance * centerDistance; color.r = texture2D(sceneTexture, uv - offset).r; color.b = texture2D(sceneTexture, uv + offset).b; return color; } #endif `; export { composeFringingPS as default };