UNPKG

playcanvas

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Open-source WebGL/WebGPU 3D engine for the web

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var encodePS = ` vec4 encodeLinear(vec3 source) { return vec4(source, 1.0); } vec4 encodeGamma(vec3 source) { return vec4(pow(source + 0.0000001, vec3(1.0 / 2.2)), 1.0); } vec4 encodeRGBM(vec3 source) { vec4 result; result.rgb = pow(source.rgb, vec3(0.5)); result.rgb *= 1.0 / 8.0; result.a = saturate( max( max( result.r, result.g ), max( result.b, 1.0 / 255.0 ) ) ); result.a = ceil(result.a * 255.0) / 255.0; result.rgb /= result.a; return result; } vec4 encodeRGBP(vec3 source) { vec3 gamma = pow(source, vec3(0.5)); float maxVal = min(8.0, max(1.0, max(gamma.x, max(gamma.y, gamma.z)))); float v = 1.0 - ((maxVal - 1.0) / 7.0); v = ceil(v * 255.0) / 255.0; return vec4(gamma / (-v * 7.0 + 8.0), v); } vec4 encodeRGBE(vec3 source) { float maxVal = max(source.x, max(source.y, source.z)); if (maxVal < 1e-32) { return vec4(0, 0, 0, 0); } else { float e = ceil(log2(maxVal)); return vec4(source / pow(2.0, e), (e + 128.0) / 255.0); } } `; export { encodePS as default };