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Open-source WebGL/WebGPU 3D engine for the web

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import { Vec2 } from '../../core/math/vec2.js'; import { PIXELFORMAT_RGBA32U, PIXELFORMAT_RGBA32F } from '../../platform/graphics/constants.js'; import { GSplatResourceBase } from './gsplat-resource-base.js'; import { GSplatFormat } from './gsplat-format.js'; const strideCopy = (target, targetStride, src, srcStride, numEntries)=>{ for(let i = 0; i < numEntries; ++i){ for(let j = 0; j < srcStride; ++j){ target[i * targetStride + j] = src[i * srcStride + j]; } } }; class GSplatCompressedResource extends GSplatResourceBase { destroy() { super.destroy(); } configureMaterialDefines(defines) { defines.set('SH_BANDS', this.streams.textures.has('shTexture0') ? 3 : 0); } evalChunkTextureSize(numChunks) { const width = Math.ceil(Math.sqrt(numChunks)); const height = Math.ceil(numChunks / width); return new Vec2(width * 5, height); } constructor(device, gsplatData){ super(device, gsplatData); const { chunkData, chunkSize, numChunks, numSplats, vertexData, shBands } = gsplatData; this.chunks = new Float32Array(numChunks * 6); gsplatData.getChunks(this.chunks); const formatStreams = [ { name: 'packedTexture', format: PIXELFORMAT_RGBA32U } ]; if (shBands > 0) { formatStreams.push({ name: 'shTexture0', format: PIXELFORMAT_RGBA32U }); formatStreams.push({ name: 'shTexture1', format: PIXELFORMAT_RGBA32U }); formatStreams.push({ name: 'shTexture2', format: PIXELFORMAT_RGBA32U }); } this._format = new GSplatFormat(device, formatStreams, { readGLSL: '#include "gsplatCompressedVS"', readWGSL: '#include "gsplatCompressedVS"' }); this.streams.init(this.format, numSplats); const packedTexture = this.streams.getTexture('packedTexture'); const packedData = packedTexture.lock(); packedData.set(vertexData); packedTexture.unlock(); if (shBands > 0) { const shTexture0 = this.streams.getTexture('shTexture0'); const shTexture1 = this.streams.getTexture('shTexture1'); const shTexture2 = this.streams.getTexture('shTexture2'); const sh0Data = shTexture0.lock(); sh0Data.set(new Uint32Array(gsplatData.shData0.buffer)); shTexture0.unlock(); const sh1Data = shTexture1.lock(); sh1Data.set(new Uint32Array(gsplatData.shData1.buffer)); shTexture1.unlock(); const sh2Data = shTexture2.lock(); sh2Data.set(new Uint32Array(gsplatData.shData2.buffer)); shTexture2.unlock(); } const chunkTextureSize = this.evalChunkTextureSize(numChunks); const chunkTexture = this.streams.createTexture('chunkTexture', PIXELFORMAT_RGBA32F, chunkTextureSize); this.streams.textures.set('chunkTexture', chunkTexture); const chunkTextureData = chunkTexture.lock(); strideCopy(chunkTextureData, 20, chunkData, chunkSize, numChunks); if (chunkSize === 12) { for(let i = 0; i < numChunks; ++i){ chunkTextureData[i * 20 + 15] = 1; chunkTextureData[i * 20 + 16] = 1; chunkTextureData[i * 20 + 17] = 1; } } chunkTexture.unlock(); } } export { GSplatCompressedResource };