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playcanvas

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Open-source WebGL/WebGPU 3D engine for the web

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/** * @import { FramePass } from '../platform/graphics/frame-pass.js' * @import { RenderPass } from '../platform/graphics/render-pass.js' * @import { RenderTarget } from '../platform/graphics/render-target.js' * @import { Texture } from '../platform/graphics/texture.js' */ /** * A frame graph represents a single rendering frame as a sequence of frame passes. * * @ignore */ export class FrameGraph { /** @type {FramePass[]} */ renderPasses: FramePass[]; /** * Map used during frame graph compilation. It maps a render target to its previous occurrence. * * @type {Map<RenderTarget, RenderPass>} */ renderTargetMap: Map<RenderTarget, RenderPass>; /** * Add a frame pass to the frame. * * @param {FramePass} renderPass - The frame pass to add. */ addRenderPass(renderPass: FramePass): void; reset(): void; compile(): void; render(device: any): void; } import type { FramePass } from '../platform/graphics/frame-pass.js'; import type { RenderTarget } from '../platform/graphics/render-target.js'; import type { RenderPass } from '../platform/graphics/render-pass.js';