playcanvas
Version:
Open-source WebGL/WebGPU 3D engine for the web
34 lines (33 loc) • 1.15 kB
TypeScript
/**
* @import { FramePass } from '../platform/graphics/frame-pass.js'
* @import { RenderPass } from '../platform/graphics/render-pass.js'
* @import { RenderTarget } from '../platform/graphics/render-target.js'
* @import { Texture } from '../platform/graphics/texture.js'
*/
/**
* A frame graph represents a single rendering frame as a sequence of frame passes.
*
* @ignore
*/
export class FrameGraph {
/** @type {FramePass[]} */
renderPasses: FramePass[];
/**
* Map used during frame graph compilation. It maps a render target to its previous occurrence.
*
* @type {Map<RenderTarget, RenderPass>}
*/
renderTargetMap: Map<RenderTarget, RenderPass>;
/**
* Add a frame pass to the frame.
*
* @param {FramePass} renderPass - The frame pass to add.
*/
addRenderPass(renderPass: FramePass): void;
reset(): void;
compile(): void;
render(device: any): void;
}
import type { FramePass } from '../platform/graphics/frame-pass.js';
import type { RenderTarget } from '../platform/graphics/render-target.js';
import type { RenderPass } from '../platform/graphics/render-pass.js';