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playcanvas

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Open-source WebGL/WebGPU 3D engine for the web

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/** * A TextureView specifies a texture and a subset of its mip levels and array layers. It is used * when binding textures to compute shaders to specify which portion of the texture should be * accessed. Create a TextureView using {@link Texture#getView}. * * Note: TextureView is only supported on WebGPU. On WebGL, the full texture is always bound and * this class has no effect. * * @category Graphics */ export class TextureView { /** * Create a new TextureView instance. Use {@link Texture#getView} instead of calling this * constructor directly. * * @param {Texture} texture - The texture this view references. * @param {number} [baseMipLevel] - The first mip level accessible to the view. Defaults to 0. * @param {number} [mipLevelCount] - The number of mip levels accessible to the view. Defaults * to 1. * @param {number} [baseArrayLayer] - The first array layer accessible to the view. Defaults to * 0. * @param {number} [arrayLayerCount] - The number of array layers accessible to the view. * Defaults to 1. * @ignore */ constructor(texture: Texture, baseMipLevel?: number, mipLevelCount?: number, baseArrayLayer?: number, arrayLayerCount?: number); /** * The texture this view references. * * @type {Texture} * @readonly */ readonly texture: Texture; /** * The first mip level accessible to the view. * * @type {number} * @readonly */ readonly baseMipLevel: number; /** * The number of mip levels accessible to the view. * * @type {number} * @readonly */ readonly mipLevelCount: number; /** * The first array layer accessible to the view. * * @type {number} * @readonly */ readonly baseArrayLayer: number; /** * The number of array layers accessible to the view. * * @type {number} * @readonly */ readonly arrayLayerCount: number; /** * A unique numeric key for this view configuration, used for caching. * * @type {number} * @ignore */ key: number; } import type { Texture } from './texture.js';