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Open-source WebGL/WebGPU 3D engine for the web

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/** * Sampling kernels. * * @category Math */ export class Kernel { /** * Generate a set of points distributed in a series of concentric rings around the origin. The * spacing between points is determined by the number of points in the first ring, and subsequent * rings maintain this spacing by adjusting their number of points accordingly. * * @param {number} numRings - The number of concentric rings to generate. * @param {number} numPoints - The number of points in the first ring. * @returns {number[]} An array where each point is represented by two consecutive numbers (x, y). * @example * // Generate a kernel with 3 rings and 8 points in the first ring * const kernel = pc.Kernel.concentric(3, 8); * // kernel is a flat array: [x0, y0, x1, y1, x2, y2, ...] */ static concentric(numRings: number, numPoints: number): number[]; }