var gsplatContainerReadVS = `
fn getCenter() -> vec3f {
#include "gsplatContainerUserReadVS"
return splatCenter;
}
fn getRotation() -> vec4f {
return splatRotation;
}
fn getScale() -> vec3f {
return splatScale;
}
fn getColor() -> vec4f {
return splatColor;
}
`;
export { gsplatContainerReadVS as default };