playcanvas
Version:
Open-source WebGL/WebGPU 3D engine for the web
57 lines (54 loc) • 1.71 kB
JavaScript
import { Vec3 } from '../../../core/math/vec3.js';
import { CULLFACE_NONE } from '../../../platform/graphics/constants.js';
import { PlaneGeometry } from '../../../scene/geometry/plane-geometry.js';
import { Mesh } from '../../../scene/mesh.js';
import { TriData } from '../tri-data.js';
import { Shape } from './shape.js';
const UPDATE_EPSILON = 1e-6;
class PlaneShape extends Shape {
set size(value) {
this._size = value ?? this._size;
this._update();
}
get size() {
return this._size;
}
set gap(value) {
this._gap = value ?? this._gap;
this._update();
}
get gap() {
return this._gap;
}
set flipped(value) {
if (this._flipped.distance(value) < UPDATE_EPSILON) {
return;
}
this._flipped.copy(value);
this._update();
}
get flipped() {
return this._flipped;
}
_update() {
const offset = this._size / 2 + this._gap;
this._position.set(this._flipped.x ? -offset : offset, this._flipped.y ? -offset : offset, this._flipped.z ? -offset : offset);
this._position[this.axis] = 0;
this.entity.setLocalPosition(this._position);
this.entity.setLocalEulerAngles(this._rotation);
this.entity.setLocalScale(this._size, this._size, this._size);
}
constructor(device, args = {}){
super(device, 'plane', args), this._cull = CULLFACE_NONE, this._size = 0.16, this._gap = 0, this._flipped = new Vec3();
this._size = args.size ?? this._size;
this._gap = args.gap ?? this._gap;
this.triData = [
new TriData(new PlaneGeometry())
];
this._createRenderComponent(this.entity, [
Mesh.fromGeometry(this.device, new PlaneGeometry())
]);
this._update();
}
}
export { PlaneShape };