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Open-source WebGL/WebGPU 3D engine for the web

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var reflectionCCPS = /* wgsl */ ` #ifdef LIT_CLEARCOAT fn addReflectionCC(reflDir: vec3f, gloss: f32) { ccReflection = ccReflection + calcReflection(reflDir, gloss); } #endif `; export { reflectionCCPS as default };