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playcanvas

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Open-source WebGL/WebGPU 3D engine for the web

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// Compute-compatible splat identification struct and helper // Uses uniforms.splatTextureSize (compute uniform struct) instead of uniform.splatTextureSize (vertex) var computeSplatSource = /* wgsl */ ` struct Splat { index: u32, uv: vec2i } var<private> splat: Splat; fn setSplat(idx: u32) { splat.index = idx; splat.uv = vec2i(i32(idx % uniforms.splatTextureSize), i32(idx / uniforms.splatTextureSize)); } `; export { computeSplatSource as default };