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playcanvas

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Open-source WebGL/WebGPU 3D engine for the web

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var debugProcessFrontendPS = /* glsl */ ` #ifdef DEBUG_LIGHTING_PASS litArgs_albedo = vec3(0.5); #endif #ifdef DEBUG_UV0_PASS #ifdef VARYING_VUV0 litArgs_albedo = vec3(vUv0, 0); #else litArgs_albedo = vec3(0); #endif #endif `; export { debugProcessFrontendPS as default };