playcanvas
Version:
Open-source WebGL/WebGPU 3D engine for the web
22 lines (19 loc) • 685 B
JavaScript
import { Debug } from '../../core/debug.js';
import { FramePass } from '../../platform/graphics/frame-pass.js';
/**
* A frame pass used to render post-effects.
*/ class FramePassPostprocessing extends FramePass {
execute() {
const renderAction = this.renderAction;
const camera = renderAction.camera;
Debug.assert(renderAction.triggerPostprocess && camera.onPostprocessing);
// trigger postprocessing for camera
camera.onPostprocessing();
}
constructor(device, renderer, renderAction){
super(device);
this.renderer = renderer;
this.renderAction = renderAction;
}
}
export { FramePassPostprocessing };