UNPKG

playcanvas

Version:

Open-source WebGL/WebGPU 3D engine for the web

21 lines (18 loc) 674 B
import { RefCountedCache } from '../../core/ref-counted-cache.js'; // Pure static class, implementing the cache of lightmaps generated at runtime using Lightmapper // this allows us to automatically release realtime baked lightmaps when mesh instances using them are destroyed class LightmapCache { // add texture reference to lightmap cache static incRef(texture) { this.cache.incRef(texture); } // remove texture reference from lightmap cache static decRef(texture) { this.cache.decRef(texture); } static destroy() { this.cache.destroy(); } } LightmapCache.cache = new RefCountedCache(); export { LightmapCache };