playcanvas
Version:
Open-source WebGL/WebGPU 3D engine for the web
39 lines (36 loc) • 1.16 kB
JavaScript
import { SceneUtils } from './scene-utils.js';
import { SceneParser } from '../parsers/scene.js';
import { ResourceHandler } from './handler.js';
/**
* @import { AppBase } from '../app-base.js'
*/ /**
* Resource handler used for loading {@link Scene} resources.
*
* @category Graphics
*/ class SceneHandler extends ResourceHandler {
load(url, callback) {
SceneUtils.load(url, this.maxRetries, callback);
}
open(url, data) {
// prevent script initialization until entire scene is open
this._app.systems.script.preloading = true;
const parser = new SceneParser(this._app, false);
const parent = parser.parse(data);
// set scene root
const scene = this._app.scene;
scene.root = parent;
this._app.applySceneSettings(data.settings);
// re-enable script initialization
this._app.systems.script.preloading = false;
return scene;
}
/**
* Create a new SceneHandler instance.
*
* @param {AppBase} app - The running {@link AppBase}.
* @ignore
*/ constructor(app){
super(app, 'scene');
}
}
export { SceneHandler };