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Open-source WebGL/WebGPU 3D engine for the web

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/** * Sampling kernels. * * @category Math */ class Kernel { /** * Generate a set of points distributed in a series of concentric rings around the origin. The * spacing between points is determined by the number of points in the first ring, and subsequent * rings maintain this spacing by adjusting their number of points accordingly. * * @param {number} numRings - The number of concentric rings to generate. * @param {number} numPoints - The number of points in the first ring. * @returns {number[]} An array where each point is represented by two consecutive numbers (x, y). * @example * // Generate a kernel with 3 rings and 8 points in the first ring * const kernel = pc.Kernel.concentric(3, 8); * // kernel is a flat array: [x0, y0, x1, y1, x2, y2, ...] */ static concentric(numRings, numPoints) { const kernel = []; // center point kernel.push(0, 0); // spacing based on the first ring const spacing = 2 * Math.PI / numRings / numPoints; // Generate points for each ring for(let ring = 1; ring <= numRings; ring++){ const radius = ring / numRings; const circumference = 2 * Math.PI * radius; const pointsPerRing = Math.max(1, Math.floor(circumference / spacing)); const angleStep = 2 * Math.PI / pointsPerRing; for(let point = 0; point < pointsPerRing; point++){ const angle = point * angleStep; const x = radius * Math.cos(angle); const y = radius * Math.sin(angle); kernel.push(x, y); } } return kernel; } } export { Kernel };