playcanvas
Version:
PlayCanvas WebGL game engine
9 lines (8 loc) • 417 B
TypeScript
export class SkinInstanceCache {
static _skinInstanceCache: Map<any, any>;
static logCachedSkinInstances(): void;
static createCachedSkinInstance(skin: any, rootBone: any, entity: any): any;
static getCachedSkinInstance(skin: any, rootBone: any): any;
static addCachedSkinInstance(skin: any, rootBone: any, skinInstance: any): void;
static removeCachedSkinInstance(skinInstance: any): void;
}