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playcanvas

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PlayCanvas WebGL game engine

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declare const _default: "\nuniform material_heightMapFactor: f32;\n\nfn getParallax() {\n var parallaxScale = uniform.material_heightMapFactor;\n\n var height: f32 = textureSampleBias({STD_HEIGHT_TEXTURE_NAME}, {STD_HEIGHT_TEXTURE_NAME}Sampler, {STD_HEIGHT_TEXTURE_UV}, uniform.textureBias).{STD_HEIGHT_TEXTURE_CHANNEL};\n height = height * parallaxScale - parallaxScale * 0.5;\n var viewDirT: vec3f = dViewDirW * dTBN;\n\n viewDirT.z = viewDirT.z + 0.42;\n dUvOffset = height * (viewDirT.xy / viewDirT.z);\n}\n"; export default _default;