playcanvas
Version:
PlayCanvas WebGL game engine
21 lines (19 loc) • 576 B
JavaScript
var transmissionPS = `
uniform float material_refraction;
void getRefraction() {
float refraction = 1.0;
refraction = material_refraction;
refraction *= texture2DBias({STD_REFRACTION_TEXTURE_NAME}, {STD_REFRACTION_TEXTURE_UV}, textureBias).{STD_REFRACTION_TEXTURE_CHANNEL};
refraction *= saturate(vVertexColor.{STD_REFRACTION_VERTEX_CHANNEL});
dTransmission = refraction;
}
`;
export { transmissionPS as default };