UNPKG

playcanvas

Version:

PlayCanvas WebGL game engine

66 lines (56 loc) 1.63 kB
var packHalfPS = ` #if defined(PLATFORM_ANDROID) uint floatToHalf(float a) { uint u = floatBitsToUint(a); uint sign = (u >> 16u) & 0x8000u; uint absu = u & 0x7FFFFFFFu; uint man = u & 0x007FFFFFu; int e32 = int((u >> 23u) & 0xFFu) - 127; if ((absu & 0x7F800000u) == 0x7F800000u) { bool isnan = (man != 0u); return sign | (isnan ? 0x7E00u : 0x7C00u); } if (e32 > 15) return sign | 0x7C00u; if (e32 >= -14) { uint he = uint(e32 + 15); uint hm = man >> 13u; uint rem = man & 0x1FFFu; uint add = (rem > 0x1000u || (rem == 0x1000u && (hm & 1u) == 1u)) ? 1u : 0u; hm = (hm + add) & 0x3FFu; if ((hm & 0x400u) != 0u) { hm = 0u; he = he + 1u; if (he >= 31u) return sign | 0x7C00u; } return sign | (he << 10u) | hm; } if (e32 >= -24) { uint s = uint(-(e32 + 1)); uint mnorm = 0x00800000u | man; uint hm = mnorm >> s; uint mask = (1u << s) - 1u; uint rem = mnorm & mask; uint halfBt = 1u << (s - 1u); uint add = (rem > halfBt || (rem == halfBt && (hm & 1u) == 1u)) ? 1u : 0u; hm = hm + add; if (hm >= 0x400u) return sign | (1u << 10u); return sign | hm; } return sign; } uint packHalf2x16Safe(vec2 v) { uint u_x = floatBitsToUint(v.x); uint u_y = floatBitsToUint(v.y); int e32_x = int((u_x >> 23u) & 0xFFu) - 127; int e32_y = int((u_y >> 23u) & 0xFFu) - 127; if (e32_x < -14 || e32_y < -14) { return (floatToHalf(v.y) << 16u) | floatToHalf(v.x); } return packHalf2x16(v); } #else uint packHalf2x16Safe(vec2 v) { return packHalf2x16(v); } #endif `; export { packHalfPS as default };