playcanvas
Version:
PlayCanvas WebGL game engine
3 lines (2 loc) • 636 B
TypeScript
declare const _default: "\n#include \"gsplatHelpersVS\"\n#include \"gsplatCustomizeVS\"\n\n#include \"gsplatStructsVS\"\n#include \"gsplatEvalSHVS\"\n#include \"gsplatQuatToMat3VS\"\n#include \"gsplatSourceFormatVS\"\n#include \"gsplatSourceVS\"\n#include \"gsplatCenterVS\"\n#include \"gsplatCornerVS\"\n#include \"gsplatOutputVS\"\n\n// modify the gaussian corner so it excludes gaussian regions with alpha less than 1/255\nvoid clipCorner(inout SplatCorner corner, float alpha) {\n float clip = min(1.0, sqrt(-log(1.0 / (255.0 * alpha))) / 2.0);\n corner.offset *= clip;\n corner.uv *= clip;\n}\n";
export default _default;