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playcanvas

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PlayCanvas WebGL game engine

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/** * @import { FrameGraph } from '../../scene/frame-graph.js' * @import { GraphicsDevice } from '../../platform/graphics/graphics-device.js' * @import { Light } from '../../scene/light.js' * @import { Renderer } from './renderer.js' * @import { ShadowRenderer } from './shadow-renderer.js' */ export class ShadowRendererLocal { constructor(renderer: any, shadowRenderer: any); shadowLights: any[]; /** @type {Renderer} */ renderer: Renderer; /** @type {ShadowRenderer} */ shadowRenderer: ShadowRenderer; /** @type {GraphicsDevice} */ device: GraphicsDevice; cull(light: any, comp: any, casters?: any): void; prepareLights(shadowLights: any, lights: any): any; /** * Prepare render passes for rendering of shadows for local non-clustered lights. Each shadow face * is a separate render pass as it renders to a separate render target. * * @param {FrameGraph} frameGraph - The frame graph. * @param {Light[]} localLights - The list of local lights. */ buildNonClusteredRenderPasses(frameGraph: FrameGraph, localLights: Light[]): void; } import type { Renderer } from './renderer.js'; import type { ShadowRenderer } from './shadow-renderer.js'; import type { GraphicsDevice } from '../../platform/graphics/graphics-device.js'; import type { FrameGraph } from '../../scene/frame-graph.js'; import type { Light } from '../../scene/light.js';