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playcanvas

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PlayCanvas WebGL game engine

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export class ShadowRendererDirectional { constructor(renderer: any, shadowRenderer: any); /** @type {Renderer} */ renderer: Renderer; /** @type {ShadowRenderer} */ shadowRenderer: ShadowRenderer; /** @type {GraphicsDevice} */ device: GraphicsDevice; cull(light: any, comp: any, camera: any, casters?: any): void; generateSplitDistances(light: any, nearDist: any, farDist: any): void; /** * Create a render pass for directional light shadow rendering for a specified camera. * * @param {Light} light - The directional light. * @param {Camera} camera - The camera. * @returns {RenderPassShadowDirectional|null} - The render pass if the shadow rendering is * required, or null otherwise. */ getLightRenderPass(light: Light, camera: Camera): RenderPassShadowDirectional | null; } import type { Renderer } from './renderer.js'; import type { ShadowRenderer } from './shadow-renderer.js'; import type { GraphicsDevice } from '../../platform/graphics/graphics-device.js'; import type { Light } from '../light.js'; import type { Camera } from '../camera.js'; import { RenderPassShadowDirectional } from './render-pass-shadow-directional.js';