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playcanvas

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PlayCanvas WebGL game engine

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/** * A render pass used to render local non-clustered shadows. It represents rendering to a single * face of shadow map, as each face is a separate render target. */ export class RenderPassShadowLocalNonClustered extends RenderPass { constructor(device: any, shadowRenderer: any, light: any, face: any, applyVsm: any); shadowRenderer: any; light: any; face: any; applyVsm: any; shadowCamera: any; } import { RenderPass } from '../../platform/graphics/render-pass.js';