UNPKG

playcanvas

Version:

PlayCanvas WebGL game engine

14 lines (13 loc) 1.05 kB
export class StandardMaterialOptionsBuilder { _mapXForms: any[]; updateMinRef(options: any, scene: any, stdMat: any, objDefs: any, pass: any, sortedLights: any): void; updateRef(options: any, scene: any, cameraShaderParams: any, stdMat: any, objDefs: any, pass: any, sortedLights: any): void; _updateSharedOptions(options: any, scene: any, stdMat: any, objDefs: any, pass: any): void; _updateUVOptions(options: any, stdMat: any, objDefs: any, minimalOptions: any, cameraShaderParams: any): void; _updateTexOptions(options: any, stdMat: any, p: any, hasUv0: any, hasUv1: any, hasVcolor: any, minimalOptions: any, uniqueTextureMap: any): void; _updateMinOptions(options: any, stdMat: any, pass: any): void; _updateMaterialOptions(options: any, stdMat: any, scene: any): void; _updateEnvOptions(options: any, stdMat: any, scene: any, cameraShaderParams: any): void; _updateLightOptions(options: any, scene: any, stdMat: any, objDefs: any, sortedLights: any): void; _getMapTransformID(xform: any, uv: any): any; }