playcanvas
Version:
PlayCanvas WebGL game engine
14 lines (13 loc) • 1.05 kB
TypeScript
export class StandardMaterialOptionsBuilder {
_mapXForms: any[];
updateMinRef(options: any, scene: any, stdMat: any, objDefs: any, pass: any, sortedLights: any): void;
updateRef(options: any, scene: any, cameraShaderParams: any, stdMat: any, objDefs: any, pass: any, sortedLights: any): void;
_updateSharedOptions(options: any, scene: any, stdMat: any, objDefs: any, pass: any): void;
_updateUVOptions(options: any, stdMat: any, objDefs: any, minimalOptions: any, cameraShaderParams: any): void;
_updateTexOptions(options: any, stdMat: any, p: any, hasUv0: any, hasUv1: any, hasVcolor: any, minimalOptions: any, uniqueTextureMap: any): void;
_updateMinOptions(options: any, stdMat: any, pass: any): void;
_updateMaterialOptions(options: any, stdMat: any, scene: any): void;
_updateEnvOptions(options: any, stdMat: any, scene: any, cameraShaderParams: any): void;
_updateLightOptions(options: any, scene: any, stdMat: any, objDefs: any, sortedLights: any): void;
_getMapTransformID(xform: any, uv: any): any;
}