UNPKG

playcanvas

Version:

PlayCanvas WebGL game engine

27 lines (26 loc) 926 B
export class LightsBuffer { constructor(device: any); areaLightsEnabled: boolean; device: any; cookiesEnabled: boolean; shadowsEnabled: boolean; maxLights: number; lightsFloat: Float32Array<ArrayBuffer>; lightsUint: Uint32Array<ArrayBuffer>; lightsTexture: Texture; _lightsTextureId: any; invMaxColorValue: number; invMaxAttenuation: number; boundsMin: Vec3; boundsDelta: Vec3; destroy(): void; createTexture(device: any, width: any, height: any, format: any, name: any): Texture; setBounds(min: any, delta: any): void; uploadTextures(): void; updateUniforms(): void; getSpotDirection(direction: any, spot: any): void; getLightAreaSizes(light: any): Float32Array<ArrayBuffer>; addLightData(light: any, lightIndex: any): void; } import { Texture } from '../../platform/graphics/texture.js'; import { Vec3 } from '../../core/math/vec3.js';