playcanvas
Version:
PlayCanvas WebGL game engine
35 lines (34 loc) • 1.42 kB
TypeScript
export class Immediate {
constructor(device: any);
shaderDescs: Map<any, any>;
device: any;
quadMesh: Mesh;
textureShader: any;
depthTextureShader: any;
cubeLocalPos: any;
cubeWorldPos: any;
batchesMap: Map<any, any>;
allBatches: Set<any>;
updatedLayers: Set<any>;
_materialDepth: ShaderMaterial;
_materialNoDepth: ShaderMaterial;
layerMeshInstances: Map<any, any>;
createMaterial(depthTest: any): ShaderMaterial;
get materialDepth(): ShaderMaterial;
get materialNoDepth(): ShaderMaterial;
getBatch(layer: any, depthTest: any): any;
getShaderDesc(id: any, fragmentGLSL: any, fragmentWGSL: any): any;
getTextureShaderDesc(encoding: any): any;
getUnfilterableTextureShaderDesc(): any;
getDepthTextureShaderDesc(): any;
getQuadMesh(): Mesh;
drawMesh(material: any, matrix: any, mesh: any, meshInstance: any, layer: any): void;
drawWireAlignedBox(min: any, max: any, color: any, depthTest: any, layer: any, mat: any): void;
drawWireSphere(center: any, radius: any, color: any, numSegments: any, depthTest: any, layer: any): void;
getGraphNode(matrix: any): GraphNode;
onPreRenderLayer(layer: any, visibleList: any, transparent: any): void;
onPostRender(): void;
}
import { Mesh } from '../mesh.js';
import { ShaderMaterial } from '../materials/shader-material.js';
import { GraphNode } from '../graph-node.js';