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playcanvas

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PlayCanvas WebGL game engine

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export class Immediate { constructor(device: any); shaderDescs: Map<any, any>; device: any; quadMesh: Mesh; textureShader: any; depthTextureShader: any; cubeLocalPos: any; cubeWorldPos: any; batchesMap: Map<any, any>; allBatches: Set<any>; updatedLayers: Set<any>; _materialDepth: ShaderMaterial; _materialNoDepth: ShaderMaterial; layerMeshInstances: Map<any, any>; createMaterial(depthTest: any): ShaderMaterial; get materialDepth(): ShaderMaterial; get materialNoDepth(): ShaderMaterial; getBatch(layer: any, depthTest: any): any; getShaderDesc(id: any, fragmentGLSL: any, fragmentWGSL: any): any; getTextureShaderDesc(encoding: any): any; getUnfilterableTextureShaderDesc(): any; getDepthTextureShaderDesc(): any; getQuadMesh(): Mesh; drawMesh(material: any, matrix: any, mesh: any, meshInstance: any, layer: any): void; drawWireAlignedBox(min: any, max: any, color: any, depthTest: any, layer: any, mat: any): void; drawWireSphere(center: any, radius: any, color: any, numSegments: any, depthTest: any, layer: any): void; getGraphNode(matrix: any): GraphNode; onPreRenderLayer(layer: any, visibleList: any, transparent: any): void; onPostRender(): void; } import { Mesh } from '../mesh.js'; import { ShaderMaterial } from '../materials/shader-material.js'; import { GraphNode } from '../graph-node.js';