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playcanvas

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PlayCanvas WebGL game engine

26 lines (25 loc) 794 B
export class GSplatResolveSH { constructor(device: any, gsplatInstance: any); prevDir: Vec3; updateMode: string; device: any; gsplatInstance: any; shader: import("../../index.js").Shader; texture: any; renderTarget: RenderTarget; renderPass: CustomRenderPass; quadRender: QuadRender; destroy(): void; render(camera: any, modelMat: any): void; } import { Vec3 } from '../../core/math/vec3.js'; import { RenderTarget } from '../../platform/graphics/render-target.js'; declare class CustomRenderPass extends RenderPass { /** * @type {() => void | null} */ executeCallback: () => void | null; } import { QuadRender } from '../graphics/quad-render.js'; import { RenderPass } from '../../platform/graphics/render-pass.js'; export {};