playcanvas
Version:
PlayCanvas WebGL game engine
23 lines (22 loc) • 901 B
TypeScript
export class GSplatCompressedResource extends GSplatResourceBase {
/**
* @param {GraphicsDevice} device - The graphics device.
* @param {GSplatCompressedData} gsplatData - The splat data.
*/
constructor(device: GraphicsDevice, gsplatData: GSplatCompressedData);
/** @type {Texture} */
packedTexture: Texture;
/** @type {Texture} */
chunkTexture: Texture;
/** @type {Texture?} */
shTexture0: Texture | null;
/** @type {Texture?} */
shTexture1: Texture | null;
/** @type {Texture?} */
shTexture2: Texture | null;
chunks: Float32Array<ArrayBuffer>;
}
import { GSplatResourceBase } from './gsplat-resource-base.js';
import type { Texture } from '../../platform/graphics/texture.js';
import type { GraphicsDevice } from '../../platform/graphics/graphics-device.js';
import type { GSplatCompressedData } from './gsplat-compressed-data.js';