playcanvas
Version:
PlayCanvas WebGL game engine
34 lines (31 loc) • 1.1 kB
JavaScript
import { blueNoiseData } from '../../core/math/blue-noise.js';
import { FILTER_NEAREST, TEXTURETYPE_DEFAULT, ADDRESS_REPEAT, PIXELFORMAT_RGBA8 } from '../../platform/graphics/constants.js';
import { DeviceCache } from '../../platform/graphics/device-cache.js';
import { Texture } from '../../platform/graphics/texture.js';
const createTexture = (device, namePrefix, size, data)=>{
const texture = new Texture(device, {
name: `${namePrefix}${size}`,
width: size,
height: size,
format: PIXELFORMAT_RGBA8,
addressU: ADDRESS_REPEAT,
addressV: ADDRESS_REPEAT,
type: TEXTURETYPE_DEFAULT,
magFilter: FILTER_NEAREST,
minFilter: FILTER_NEAREST,
anisotropy: 1,
mipmaps: false
});
texture.lock().set(data);
texture.unlock();
return texture;
};
const deviceCacheBlueNoise = new DeviceCache();
const getBlueNoiseTexture = (device)=>{
return deviceCacheBlueNoise.get(device, ()=>{
const data = blueNoiseData();
const size = Math.sqrt(data.length / 4);
return createTexture(device, 'BlueNoise', size, data);
});
};
export { getBlueNoiseTexture };