playcanvas
Version:
PlayCanvas WebGL game engine
66 lines (65 loc) • 2.38 kB
TypeScript
/**
* A procedural cone-shaped geometry.
*
* Typically, you would:
*
* 1. Create a ConeGeometry instance.
* 2. Generate a {@link Mesh} from the geometry.
* 3. Create a {@link MeshInstance} referencing the mesh.
* 4. Create an {@link Entity} with a {@link RenderComponent} and assign the {@link MeshInstance} to it.
* 5. Add the entity to the {@link Scene}.
*
* ```javascript
* // Create a mesh instance
* const geometry = new pc.ConeGeometry();
* const mesh = pc.Mesh.fromGeometry(app.graphicsDevice, geometry);
* const material = new pc.StandardMaterial();
* const meshInstance = new pc.MeshInstance(mesh, material);
*
* // Create an entity
* const entity = new pc.Entity();
* entity.addComponent('render', {
* meshInstances: [meshInstance]
* });
*
* // Add the entity to the scene hierarchy
* app.scene.root.addChild(entity);
* ```
*
* @category Graphics
*/
export class ConeGeometry extends ConeBaseGeometry {
/**
* Create a new ConeGeometry instance.
*
* By default, the constructor creates a cone standing vertically centered on the XZ-plane with
* a base radius of 0.5, a height of 1.0, 5 height segments and 18 cap segments. The cone is
* created with UVs in the range of 0 to 1.
*
* @param {object} [opts] - Options object.
* @param {number} [opts.baseRadius] - The base radius of the cone. Defaults to 0.5.
* @param {number} [opts.peakRadius] - The peak radius of the cone. Defaults to 0.
* @param {number} [opts.height] - The length of the body of the cone. Defaults to 1.
* @param {number} [opts.heightSegments] - The number of divisions along the length of the cone.
* Defaults to 5.
* @param {number} [opts.capSegments] - The number of divisions around the tubular body of the
* cone. Defaults to 18.
* @param {boolean} [opts.calculateTangents] - Generate tangent information. Defaults to false.
* @example
* const geometry = new pc.ConeGeometry({
* baseRadius: 1,
* height: 2,
* heightSegments: 2,
* capSegments: 20
* });
*/
constructor(opts?: {
baseRadius?: number;
peakRadius?: number;
height?: number;
heightSegments?: number;
capSegments?: number;
calculateTangents?: boolean;
});
}
import { ConeBaseGeometry } from './cone-base-geometry.js';