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playcanvas

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PlayCanvas WebGL game engine

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import { PIXELFORMAT_DEPTH, PIXELFORMAT_DEPTH16, PIXELFORMAT_RGBA16F, PIXELFORMAT_RGBA32F, PIXELFORMAT_R32F } from '../platform/graphics/constants.js'; const BLEND_SUBTRACTIVE = 0; const BLEND_ADDITIVE = 1; const BLEND_NORMAL = 2; const BLEND_NONE = 3; const BLEND_PREMULTIPLIED = 4; const BLEND_MULTIPLICATIVE = 5; const BLEND_ADDITIVEALPHA = 6; const BLEND_MULTIPLICATIVE2X = 7; const BLEND_SCREEN = 8; const BLEND_MIN = 9; const BLEND_MAX = 10; const blendNames = { [BLEND_SUBTRACTIVE]: 'SUBTRACTIVE', [BLEND_ADDITIVE]: 'ADDITIVE', [BLEND_NORMAL]: 'NORMAL', [BLEND_NONE]: 'NONE', [BLEND_PREMULTIPLIED]: 'PREMULTIPLIED', [BLEND_MULTIPLICATIVE]: 'MULTIPLICATIVE', [BLEND_ADDITIVEALPHA]: 'ADDITIVEALPHA', [BLEND_MULTIPLICATIVE2X]: 'MULTIPLICATIVE2X', [BLEND_SCREEN]: 'SCREEN', [BLEND_MIN]: 'MIN', [BLEND_MAX]: 'MAX' }; const FOG_NONE = 'none'; const FOG_LINEAR = 'linear'; const FOG_EXP = 'exp'; const FOG_EXP2 = 'exp2'; const FRESNEL_NONE = 0; const FRESNEL_SCHLICK = 2; const fresnelNames = { [FRESNEL_NONE]: 'NONE', [FRESNEL_SCHLICK]: 'SCHLICK' }; const LAYER_HUD = 0; const LAYER_GIZMO = 1; const LAYER_WORLD = 15; const LAYERID_WORLD = 0; const LAYERID_DEPTH = 1; const LAYERID_SKYBOX = 2; const LAYERID_IMMEDIATE = 3; const LAYERID_UI = 4; const LIGHTTYPE_DIRECTIONAL = 0; const LIGHTTYPE_OMNI = 1; const LIGHTTYPE_POINT = LIGHTTYPE_OMNI; const LIGHTTYPE_SPOT = 2; const LIGHTTYPE_COUNT = 3; const lightTypeNames = { [LIGHTTYPE_DIRECTIONAL]: 'DIRECTIONAL', [LIGHTTYPE_OMNI]: 'OMNI', [LIGHTTYPE_SPOT]: 'SPOT' }; const LIGHT_COLOR_DIVIDER = 100; const LIGHTSHAPE_PUNCTUAL = 0; const LIGHTSHAPE_RECT = 1; const LIGHTSHAPE_DISK = 2; const LIGHTSHAPE_SPHERE = 3; const lightShapeNames = { [LIGHTSHAPE_PUNCTUAL]: 'PUNCTUAL', [LIGHTSHAPE_RECT]: 'RECT', [LIGHTSHAPE_DISK]: 'DISK', [LIGHTSHAPE_SPHERE]: 'SPHERE' }; const LIGHTFALLOFF_LINEAR = 0; const LIGHTFALLOFF_INVERSESQUARED = 1; const lightFalloffNames = { [LIGHTFALLOFF_LINEAR]: 'LINEAR', [LIGHTFALLOFF_INVERSESQUARED]: 'INVERSESQUARED' }; const SHADOW_PCF3_32F = 0; const SHADOW_PCF3 = 0; const SHADOW_VSM_16F = 2; const SHADOW_VSM16 = 2; const SHADOW_VSM_32F = 3; const SHADOW_VSM32 = 3; const SHADOW_PCF5_32F = 4; const SHADOW_PCF5 = 4; const SHADOW_PCF1_32F = 5; const SHADOW_PCF1 = 5; const SHADOW_PCSS_32F = 6; const SHADOW_PCF1_16F = 7; const SHADOW_PCF3_16F = 8; const SHADOW_PCF5_16F = 9; const shadowTypeInfo = new Map([ [ SHADOW_PCF1_32F, { name: 'PCF1_32F', kind: 'PCF1', format: PIXELFORMAT_DEPTH, pcf: true } ], [ SHADOW_PCF3_32F, { name: 'PCF3_32F', kind: 'PCF3', format: PIXELFORMAT_DEPTH, pcf: true } ], [ SHADOW_PCF5_32F, { name: 'PCF5_32F', kind: 'PCF5', format: PIXELFORMAT_DEPTH, pcf: true } ], [ SHADOW_PCF1_16F, { name: 'PCF1_16F', kind: 'PCF1', format: PIXELFORMAT_DEPTH16, pcf: true } ], [ SHADOW_PCF3_16F, { name: 'PCF3_16F', kind: 'PCF3', format: PIXELFORMAT_DEPTH16, pcf: true } ], [ SHADOW_PCF5_16F, { name: 'PCF5_16F', kind: 'PCF5', format: PIXELFORMAT_DEPTH16, pcf: true } ], [ SHADOW_VSM_16F, { name: 'VSM_16F', kind: 'VSM', format: PIXELFORMAT_RGBA16F, vsm: true } ], [ SHADOW_VSM_32F, { name: 'VSM_32F', kind: 'VSM', format: PIXELFORMAT_RGBA32F, vsm: true } ], [ SHADOW_PCSS_32F, { name: 'PCSS_32F', kind: 'PCSS', format: PIXELFORMAT_R32F, pcss: true } ] ]); const SHADOW_CASCADE_0 = 1; const SHADOW_CASCADE_1 = 2; const SHADOW_CASCADE_2 = 4; const SHADOW_CASCADE_3 = 8; const SHADOW_CASCADE_ALL = 255; const BLUR_BOX = 0; const BLUR_GAUSSIAN = 1; const PARTICLESORT_NONE = 0; const PARTICLESORT_DISTANCE = 1; const PARTICLESORT_NEWER_FIRST = 2; const PARTICLESORT_OLDER_FIRST = 3; const PARTICLEMODE_GPU = 0; const PARTICLEMODE_CPU = 1; const EMITTERSHAPE_BOX = 0; const EMITTERSHAPE_SPHERE = 1; const PARTICLEORIENTATION_SCREEN = 0; const PARTICLEORIENTATION_WORLD = 1; const PARTICLEORIENTATION_EMITTER = 2; const PROJECTION_PERSPECTIVE = 0; const PROJECTION_ORTHOGRAPHIC = 1; const RENDERSTYLE_SOLID = 0; const RENDERSTYLE_WIREFRAME = 1; const RENDERSTYLE_POINTS = 2; const CUBEPROJ_NONE = 0; const CUBEPROJ_BOX = 1; const cubemaProjectionNames = { [CUBEPROJ_NONE]: 'NONE', [CUBEPROJ_BOX]: 'BOX' }; const DETAILMODE_MUL = 'mul'; const DETAILMODE_ADD = 'add'; const DETAILMODE_SCREEN = 'screen'; const DETAILMODE_OVERLAY = 'overlay'; const DETAILMODE_MIN = 'min'; const DETAILMODE_MAX = 'max'; const GAMMA_NONE = 0; const GAMMA_SRGB = 1; const gammaNames = { [GAMMA_NONE]: 'NONE', [GAMMA_SRGB]: 'SRGB' }; const TONEMAP_LINEAR = 0; const TONEMAP_FILMIC = 1; const TONEMAP_HEJL = 2; const TONEMAP_ACES = 3; const TONEMAP_ACES2 = 4; const TONEMAP_NEUTRAL = 5; const TONEMAP_NONE = 6; const tonemapNames = [ 'LINEAR', 'FILMIC', 'HEJL', 'ACES', 'ACES2', 'NEUTRAL', 'NONE' ]; const SPECOCC_NONE = 0; const SPECOCC_AO = 1; const SPECOCC_GLOSSDEPENDENT = 2; const specularOcclusionNames = { [SPECOCC_NONE]: 'NONE', [SPECOCC_AO]: 'AO', [SPECOCC_GLOSSDEPENDENT]: 'GLOSSDEPENDENT' }; const REFLECTIONSRC_NONE = 'none'; const REFLECTIONSRC_ENVATLAS = 'envAtlas'; const REFLECTIONSRC_ENVATLASHQ = 'envAtlasHQ'; const REFLECTIONSRC_CUBEMAP = 'cubeMap'; const REFLECTIONSRC_SPHEREMAP = 'sphereMap'; const reflectionSrcNames = { [REFLECTIONSRC_NONE]: 'NONE', [REFLECTIONSRC_ENVATLAS]: 'ENVATLAS', [REFLECTIONSRC_ENVATLASHQ]: 'ENVATLASHQ', [REFLECTIONSRC_CUBEMAP]: 'CUBEMAP', [REFLECTIONSRC_SPHEREMAP]: 'SPHEREMAP' }; const AMBIENTSRC_AMBIENTSH = 'ambientSH'; const AMBIENTSRC_ENVALATLAS = 'envAtlas'; const AMBIENTSRC_CONSTANT = 'constant'; const ambientSrcNames = { [AMBIENTSRC_AMBIENTSH]: 'AMBIENTSH', [AMBIENTSRC_ENVALATLAS]: 'ENVALATLAS', [AMBIENTSRC_CONSTANT]: 'CONSTANT' }; const SHADERDEF_NOSHADOW = 1; const SHADERDEF_SKIN = 2; const SHADERDEF_UV0 = 4; const SHADERDEF_UV1 = 8; const SHADERDEF_VCOLOR = 16; const SHADERDEF_INSTANCING = 32; const SHADERDEF_LM = 64; const SHADERDEF_DIRLM = 128; const SHADERDEF_SCREENSPACE = 256; const SHADERDEF_TANGENTS = 512; const SHADERDEF_MORPH_POSITION = 1024; const SHADERDEF_MORPH_NORMAL = 2048; const SHADERDEF_LMAMBIENT = 4096; const SHADERDEF_MORPH_TEXTURE_BASED_INT = 8192; const SHADERDEF_BATCH = 16384; const SHADOWUPDATE_NONE = 0; const SHADOWUPDATE_THISFRAME = 1; const SHADOWUPDATE_REALTIME = 2; const MASK_AFFECT_DYNAMIC = 1; const MASK_AFFECT_LIGHTMAPPED = 2; const MASK_BAKE = 4; const SHADER_FORWARD = 0; const SHADER_PREPASS = 1; const SHADER_SHADOW = 2; const SHADER_PICK = 3; const SHADER_DEPTH_PICK = 4; const SHADERPASS_FORWARD = 'forward'; const SHADERPASS_ALBEDO = 'debug_albedo'; const SHADERPASS_WORLDNORMAL = 'debug_world_normal'; const SHADERPASS_OPACITY = 'debug_opacity'; const SHADERPASS_SPECULARITY = 'debug_specularity'; const SHADERPASS_GLOSS = 'debug_gloss'; const SHADERPASS_METALNESS = 'debug_metalness'; const SHADERPASS_AO = 'debug_ao'; const SHADERPASS_EMISSION = 'debug_emission'; const SHADERPASS_LIGHTING = 'debug_lighting'; const SHADERPASS_UV0 = 'debug_uv0'; const SPRITE_RENDERMODE_SIMPLE = 0; const SPRITE_RENDERMODE_SLICED = 1; const SPRITE_RENDERMODE_TILED = 2; const spriteRenderModeNames = { [SPRITE_RENDERMODE_SIMPLE]: 'SIMPLE', [SPRITE_RENDERMODE_SLICED]: 'SLICED', [SPRITE_RENDERMODE_TILED]: 'TILED' }; const BAKE_COLOR = 0; const BAKE_COLORDIR = 1; const VIEW_CENTER = 0; const VIEW_LEFT = 1; const VIEW_RIGHT = 2; const SORTMODE_NONE = 0; const SORTMODE_MANUAL = 1; const SORTMODE_MATERIALMESH = 2; const SORTMODE_BACK2FRONT = 3; const SORTMODE_FRONT2BACK = 4; const SORTMODE_CUSTOM = 5; const ASPECT_AUTO = 0; const ASPECT_MANUAL = 1; const ORIENTATION_HORIZONTAL = 0; const ORIENTATION_VERTICAL = 1; const SKYTYPE_INFINITE = 'infinite'; const SKYTYPE_BOX = 'box'; const SKYTYPE_DOME = 'dome'; const DITHER_NONE = 'none'; const DITHER_BAYER8 = 'bayer8'; const DITHER_BLUENOISE = 'bluenoise'; const DITHER_IGNNOISE = 'ignnoise'; const ditherNames = { [DITHER_NONE]: 'NONE', [DITHER_BAYER8]: 'BAYER8', [DITHER_BLUENOISE]: 'BLUENOISE', [DITHER_IGNNOISE]: 'IGNNOISE' }; const EVENT_PRERENDER = 'prerender'; const EVENT_POSTRENDER = 'postrender'; const EVENT_PRERENDER_LAYER = 'prerender:layer'; const EVENT_POSTRENDER_LAYER = 'postrender:layer'; const EVENT_PRECULL = 'precull'; const EVENT_POSTCULL = 'postcull'; const EVENT_CULL_END = 'cull:end'; export { AMBIENTSRC_AMBIENTSH, AMBIENTSRC_CONSTANT, AMBIENTSRC_ENVALATLAS, ASPECT_AUTO, ASPECT_MANUAL, BAKE_COLOR, BAKE_COLORDIR, BLEND_ADDITIVE, BLEND_ADDITIVEALPHA, BLEND_MAX, BLEND_MIN, BLEND_MULTIPLICATIVE, BLEND_MULTIPLICATIVE2X, BLEND_NONE, BLEND_NORMAL, BLEND_PREMULTIPLIED, BLEND_SCREEN, BLEND_SUBTRACTIVE, BLUR_BOX, BLUR_GAUSSIAN, CUBEPROJ_BOX, CUBEPROJ_NONE, DETAILMODE_ADD, DETAILMODE_MAX, DETAILMODE_MIN, DETAILMODE_MUL, DETAILMODE_OVERLAY, DETAILMODE_SCREEN, DITHER_BAYER8, DITHER_BLUENOISE, DITHER_IGNNOISE, DITHER_NONE, EMITTERSHAPE_BOX, EMITTERSHAPE_SPHERE, EVENT_CULL_END, EVENT_POSTCULL, EVENT_POSTRENDER, EVENT_POSTRENDER_LAYER, EVENT_PRECULL, EVENT_PRERENDER, EVENT_PRERENDER_LAYER, FOG_EXP, FOG_EXP2, FOG_LINEAR, FOG_NONE, FRESNEL_NONE, FRESNEL_SCHLICK, GAMMA_NONE, GAMMA_SRGB, LAYERID_DEPTH, LAYERID_IMMEDIATE, LAYERID_SKYBOX, LAYERID_UI, LAYERID_WORLD, LAYER_GIZMO, LAYER_HUD, LAYER_WORLD, LIGHTFALLOFF_INVERSESQUARED, LIGHTFALLOFF_LINEAR, LIGHTSHAPE_DISK, LIGHTSHAPE_PUNCTUAL, LIGHTSHAPE_RECT, LIGHTSHAPE_SPHERE, LIGHTTYPE_COUNT, LIGHTTYPE_DIRECTIONAL, LIGHTTYPE_OMNI, LIGHTTYPE_POINT, LIGHTTYPE_SPOT, LIGHT_COLOR_DIVIDER, MASK_AFFECT_DYNAMIC, MASK_AFFECT_LIGHTMAPPED, MASK_BAKE, ORIENTATION_HORIZONTAL, ORIENTATION_VERTICAL, PARTICLEMODE_CPU, PARTICLEMODE_GPU, PARTICLEORIENTATION_EMITTER, PARTICLEORIENTATION_SCREEN, PARTICLEORIENTATION_WORLD, PARTICLESORT_DISTANCE, PARTICLESORT_NEWER_FIRST, PARTICLESORT_NONE, PARTICLESORT_OLDER_FIRST, PROJECTION_ORTHOGRAPHIC, PROJECTION_PERSPECTIVE, REFLECTIONSRC_CUBEMAP, REFLECTIONSRC_ENVATLAS, REFLECTIONSRC_ENVATLASHQ, REFLECTIONSRC_NONE, REFLECTIONSRC_SPHEREMAP, RENDERSTYLE_POINTS, RENDERSTYLE_SOLID, RENDERSTYLE_WIREFRAME, SHADERDEF_BATCH, SHADERDEF_DIRLM, SHADERDEF_INSTANCING, SHADERDEF_LM, SHADERDEF_LMAMBIENT, SHADERDEF_MORPH_NORMAL, SHADERDEF_MORPH_POSITION, SHADERDEF_MORPH_TEXTURE_BASED_INT, SHADERDEF_NOSHADOW, SHADERDEF_SCREENSPACE, SHADERDEF_SKIN, SHADERDEF_TANGENTS, SHADERDEF_UV0, SHADERDEF_UV1, SHADERDEF_VCOLOR, SHADERPASS_ALBEDO, SHADERPASS_AO, SHADERPASS_EMISSION, SHADERPASS_FORWARD, SHADERPASS_GLOSS, SHADERPASS_LIGHTING, SHADERPASS_METALNESS, SHADERPASS_OPACITY, SHADERPASS_SPECULARITY, SHADERPASS_UV0, SHADERPASS_WORLDNORMAL, SHADER_DEPTH_PICK, SHADER_FORWARD, SHADER_PICK, SHADER_PREPASS, SHADER_SHADOW, SHADOWUPDATE_NONE, SHADOWUPDATE_REALTIME, SHADOWUPDATE_THISFRAME, SHADOW_CASCADE_0, SHADOW_CASCADE_1, SHADOW_CASCADE_2, SHADOW_CASCADE_3, SHADOW_CASCADE_ALL, SHADOW_PCF1, SHADOW_PCF1_16F, SHADOW_PCF1_32F, SHADOW_PCF3, SHADOW_PCF3_16F, SHADOW_PCF3_32F, SHADOW_PCF5, SHADOW_PCF5_16F, SHADOW_PCF5_32F, SHADOW_PCSS_32F, SHADOW_VSM16, SHADOW_VSM32, SHADOW_VSM_16F, SHADOW_VSM_32F, SKYTYPE_BOX, SKYTYPE_DOME, SKYTYPE_INFINITE, SORTMODE_BACK2FRONT, SORTMODE_CUSTOM, SORTMODE_FRONT2BACK, SORTMODE_MANUAL, SORTMODE_MATERIALMESH, SORTMODE_NONE, SPECOCC_AO, SPECOCC_GLOSSDEPENDENT, SPECOCC_NONE, SPRITE_RENDERMODE_SIMPLE, SPRITE_RENDERMODE_SLICED, SPRITE_RENDERMODE_TILED, TONEMAP_ACES, TONEMAP_ACES2, TONEMAP_FILMIC, TONEMAP_HEJL, TONEMAP_LINEAR, TONEMAP_NEUTRAL, TONEMAP_NONE, VIEW_CENTER, VIEW_LEFT, VIEW_RIGHT, ambientSrcNames, blendNames, cubemaProjectionNames, ditherNames, fresnelNames, gammaNames, lightFalloffNames, lightShapeNames, lightTypeNames, reflectionSrcNames, shadowTypeInfo, specularOcclusionNames, spriteRenderModeNames, tonemapNames };