playcanvas
Version:
PlayCanvas WebGL game engine
22 lines (21 loc) • 580 B
TypeScript
/**
* Reconstruct original object field names in a compressed scene.
*/
export class Decompress {
/**
* Create a new Decompress instance.
*
* @param {object} node - The current node of the object being decompressed, initially the
* 'entities' field of a scene.
* @param {object} data - Compression metadata.
*/
constructor(node: object, data: object);
_node: any;
_data: any;
run(): any;
_result: any;
_handleMap(): void;
_handleKey(origKey: any): void;
_handleArray(): void;
_handleArElt(elt: any): void;
}