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playcanvas

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PlayCanvas WebGL game engine

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/** * @import { MeshInstance } from '../mesh-instance.js' * @import { Scene } from '../scene.js' */ /** * Holds information about batched mesh instances. Created in {@link BatchManager#create}. * * @category Graphics */ export class Batch { /** * Create a new Batch instance. * * @param {MeshInstance[]} meshInstances - The mesh instances to be batched. * @param {boolean} dynamic - Whether this batch is dynamic (supports transforming mesh * instances at runtime). * @param {number} batchGroupId - Link this batch to a specific batch group. This is done * automatically with default batches. */ constructor(meshInstances: MeshInstance[], dynamic: boolean, batchGroupId: number); /** @private */ private _aabb; /** * An array of original mesh instances, from which this batch was generated. * * @type {MeshInstance[]} */ origMeshInstances: MeshInstance[]; /** * A single combined mesh instance, the result of batching. * * @type {MeshInstance} */ meshInstance: MeshInstance; /** * Whether this batch is dynamic (supports transforming mesh instances at runtime). * * @type {boolean} */ dynamic: boolean; /** * Link this batch to a specific batch group. This is done automatically with default batches. * * @type {number} */ batchGroupId: number; /** * Removes the batch from the layers and destroys it. * * @param {Scene} scene - The scene. * @param {number[]} layers - The layers to remove the batch from. */ destroy(scene: Scene, layers: number[]): void; addToLayers(scene: any, layers: any): void; removeFromLayers(scene: any, layers: any): void; updateBoundingBox(): void; /** * @deprecated * @ignore * @type {undefined} */ get model(): undefined; } import type { MeshInstance } from '../mesh-instance.js'; import type { Scene } from '../scene.js';