playcanvas
Version:
PlayCanvas WebGL game engine
31 lines (30 loc) • 913 B
TypeScript
/**
* @import { WebgpuGraphicsDevice } from './webgpu-graphics-device.js'
*/
/**
* A WebGPU implementation of the Buffer.
*
* @ignore
*/
export class WebgpuBuffer {
constructor(usageFlags?: number);
/**
* @type {GPUBuffer|null}
* @private
*/
private buffer;
usageFlags: number;
destroy(device: any): void;
get initialized(): boolean;
loseContext(): void;
allocate(device: any, size: any): void;
/**
* @param {WebgpuGraphicsDevice} device - Graphics device.
* @param {*} storage -
*/
unlock(device: WebgpuGraphicsDevice, storage: any): void;
read(device: any, offset: any, size: any, data: any, immediate: any): any;
write(device: any, bufferOffset: any, data: any, dataOffset: any, size: any): void;
clear(device: any, offset: any, size: any): void;
}
import type { WebgpuGraphicsDevice } from './webgpu-graphics-device.js';