playcanvas
Version:
PlayCanvas WebGL game engine
36 lines (35 loc) • 1.15 kB
TypeScript
/**
* A WebGL implementation of the Texture.
*
* @ignore
*/
export class WebglTexture {
constructor(texture: any);
_glTexture: any;
_glTarget: any;
_glFormat: any;
_glInternalFormat: any;
_glPixelType: any;
_glCreated: any;
dirtyParameterFlags: number;
/** @type {Texture} */
texture: Texture;
destroy(device: any): void;
loseContext(): void;
propertyChanged(flag: any): void;
initialize(device: any, texture: any): void;
/**
* @param {WebglGraphicsDevice} device - The device.
* @param {Texture} texture - The texture to update.
*/
upload(device: WebglGraphicsDevice, texture: Texture): void;
/**
* @param {WebglGraphicsDevice} device - The graphics device.
* @param {Texture} texture - The texture.
*/
uploadImmediate(device: WebglGraphicsDevice, texture: Texture): void;
read(x: any, y: any, width: any, height: any, options: any): Promise<any>;
write(x: any, y: any, width: any, height: any, data: any): any;
}
import type { Texture } from '../texture.js';
import type { WebglGraphicsDevice } from './webgl-graphics-device.js';